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game

chessInvaders update

chessInvaders update

It has been a month since ChessInvaders was published in the App Store! It has "sold" (for free) more than 6k copies, and has been engaged with (played through at least one level) almost 15k times. The download rate has slowed to about 10 a day, but about double that are playing every day! I'm pretty happy with that given that it's a pretty hard and definitely beta quality game experience. 

chessInvaders

chessInvaders

The current project I am working on is an iPad game that teaches basic rules of chess in a fast paced not-quite-chess environment. The game is a small, but fun combination of space invaders and chess. It teaches and drills the basic movement rules while remaining engaging.

ENGS31 DigitalElectronics — TiNZ

ENGS31 DigitalElectronics — TiNZ

Our goal for TiNZ was to create a simple, but addicting game that played off of old-fashioned handheld and vintage arcade games, but utilized newer technology that allowed for a more modern feel and the implementation of more exciting features. We succeeded in creating a challenging game that takes the user's movements as inputs via an accelerometer to move the player on the board, which consists of a small 8x8 RGB LED matrix with a seven-segment display showing the timer and score. A piezo is also included to produce different sounds for specific actions in the game. These components contribute to a gaming experience that is stimulating both tactilely, visually and aurally. The game design also makes the game easy to reprogram to include more levels and additional features.