Attention is a limited resource that intrinsically dictates our perceptions, memories, and behaviors. Our aim is to use attentional measures to enrich graphic novel narratives. FrameShift uses eye tracking to measure reader attention and changes text and visual elements later on in the story accordingly. We have built an extensible framework for using attention to introduce perceptual changes in narratives. We use attention as an indirect method for interactions and introduce shiftable frame nodes that change readers’ belief states over time.
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